Curriculum Vitae

TANER GÜNGÖR
tanergungor[at]yahoo.com
Girona, SPAIN 17003 • +34 632 12 18-90

OBJECTIVE

Self-motivated, computer engineering student looking for an internship or job to gain more experience

EDUCATION
  • University of Burgundy, Le Creusot, FRANCE [English]
  • University of Girona, Girona, SPAIN [English]
  • Heriot-Watt University, Edinburg, UNITED KINGDOM [English]
  • Master's Degree, Vision & Robotics, September 2014 - expected July 2016
  • Currently a Junior in University of Burgundy

  • Izmir University of Economics, Izmir, TURKEY [English]
  • Bachelor of Science in Computer Engineering, September 2008 - July 2013
  • Graduated from Izmir University of Economics (The Average Grade : 3,64)

  • Izmir Bornova Yunus Emre Anadolu Lisesi, Izmir, TURKEY [German]
  • Physics & Mathematics Class, September 2004 - July 2008
  • Graduated from Yunus Emre Anadolu Lisesi (The Average Grade : 83,43)
JOB EXPERIENCE

  • Software Engineering Associate, Accenture – Izmir, TURKEY
  • July 2013 – September 2014 (1 year 3 months)
  • Coding and testing program modules; assisting in design, participating in execution and documentation of tests. Executing conversion plans and documented possible improvements and identifying disruptions in the processes.

  • Software Developer [Part-time], Hermes İletisim – Izmir, TURKEY
  • January 2013 – March 2013 (3 months)
  • Working as a client-side software developer on İletişim Makinesi using web2py web framework.

  • Software Developer [Freelancer], NETSIS A.Ş. – Izmir, TURKEY
  • January 2011 – December 2012 (2 years)
  • Participated in implementing the technical infrastructure and assisted in the integration of technical and application components, maintained, tuned and repaired applications; provided user support. Supported the technical design process by participated in the analysis of technical application requirements and assisted in implementing analyses that identified requirements related to people, processes and technology.

  • Software Developer [Freelancer], Demiray Telekom İnternet Yazılım Bilgisayar Ticaret – Izmir, TURKEY
  • January 2010 – December 2010 (1 year)
  • Built quality websites within a team and also was responsible for the entire lifecycle, from design to implementation of the specified websites and web applications.
INTERNSHIP

  • Engineering Intern, NETSIS – Izmir, TURKEY - July 2012
  • Worked as a web developer on some projects

  • Engineering Intern, Demiray Telekom İnternet Yazılım Bilg. Tic. – Izmir, TURKEY - June 2012 - [REPORT]
  • Worked as a web developer on some projects that are supported by KOSGEB with web tools

  • Engineering Intern, 9 Eylül University Technical Serv. – Izmir, TURKEY - June 2011 - [REPORT]
  • Worked as a technical service stuff and interest network issues
CERTIFICATIONS

  • EDX - AUTONAVx Autonomous Navigation for Flying Robots - [LINK]
  • EDX, License 71.0 out of 100.0
  • July 2014 – Present

  • UT.9.01x Effective Thinking Through Mathematics - [LINK]
  • EDX, License 96.0 out of 100.0
  • May 2014 – Present

  • Telc B1 Zertifikat Deutsch - [LINK]
  • telc GmbH - The European Language Certificates, License 251.50 out of 300
  • July 2013 – Present
TECHNICAL SKILLS

  • Programming Languages
  • C, Programming Language [Advance]
  • C++, Programming Language [Advance]
  • C#, Programming Language [Advance]
  • Java, Programming Language [Advance]
  • Python, Programming Language [Normal]
  • x86 Assembly, Programming Language [Normal]
  • PHP, Server-Side Scripting Language [Advance]
  • Java Script, Prototype Scripting Language [Advance]
  • CSS3, Style Sheet Language [Advance]
  • XHTML, XML Markup Language [Advance]

  • Library, Framework & Game Engine
  • Java, Swing Library [Advance]
  • Java, Slick2D Library [Advance]
  • Java, OpenGL & GLUT Library [Advance]
  • C++, OpenGL & GLUT Library [Advance]
  • C++, QT Framework [Advance]
  • Python, Django Framework [Normal]
  • PHP, Yii Framework [Beginner]
  • Java, Spring Framework [Beginner]
  • Unity 3.5 Game Engine [Advance]

  • Database Management Systems
  • MySQL 4.0 and upper versions [Advance]
  • MongoDB 2.2 and upper versions [Advance]

  • Operating Systems
  • Windows 98, XP, Vista, 7 [Advance]
  • Ubuntu 10.04 LTS and upper versions [Advance]
PROJECTS

  • Face Recognition Project with MATLAB and Application of PCA [ LINK ]
  • October 2014 – January 2015
  • In this project, we implemented a face recognition system by using principal component analysis, which is known as PCA. PCA method provide a mathematical way to reduce the dimension of problem. Since the most elements of a facial image are highly correlated, it is better to extract a set of interesting and discriminative feature of a facial image. Mathematically speaking, we transform the correlated data to independent data. To implement the transform, we employed some linear algebra method such as SVD. The main idea is to obtain Eigenfaces that every face can be regard as a linear combination of these eigenfaces. Then the face recognition problem convert to a mathematic problem: what is the linear combination of a face? In other words, it simplify a problem from 2D to 1D.

  • "Spectral Mesh Analysis" toward a simple implementation in C++ [ LINK ]
  • October 2014 – January 2015
  • Surface representation and processing is one of the most important topics in computer graphics and geometric modelling, since it greatly a ects the range of possible applications. Intensive research works are carried out in searching for e cient algorithms for the reconstruction, analysis, manipulation, simulation and transmission of complex 3-D models. In this project, we implemented Laplacian framework to model meshes on di erential coordinate. The Laplacian operator can be used to study various di erential properties of triangular meshes and to describe the surface reconstruction.

  • Light's Out" Game and Its Solution with Linear Algebra [ LINK ]
  • October 2014 – November 2014
  • The goal of the project is to find a solution to "Light's Out" Game by using Linear Algebra. Explain "How it can be solved by linear Algebra?", "What is the strategy of the game?" and understand the concept of the solvability condition.

  • RF Controlled Robot
  • January 2014 – Present
  • RF Controlled Robot is an Arduino based, GPS integrated robot that is redirected by the user via RF remote control system and observe the environment with more than 5 sensors and onboard camera for vision. The goal is to scan the area that is dangerous for people and collect the information about observed area. The next step is to give it the intelligence to autonomously navigate in challenging environments.

  • KINECT Face Tracker
  • March 2014 – Present
  • KINECT Face Tracker (KFT) is an application that analyzes input from a Kinect camera, deduces the head pose and facial expressions, and makes that information available to the user in real time.

  • Real Time Navigation System [SENIOR PROJECT]
  • September 2012 – June 2013
  • Real Time Adaptive Shortest Path Navigation System (RETINA) provides a package that is combination of the software and the hardware. It performs a shortest path estimation for the agents who are using it in their vehicles according to the specified parameters such as instantaneous flow and throughput of the road, weather conditions, slipperiness, illumination etc.

  • GPS Tracker [ LINK ]
  • March 2013 – June 2013
  • GPS Tracker is a device that uses the GPS to determines the precise location of an asset to which it is attached and transmits the position of the asset at regular intervals to the internet-connected computer using USB. It also displays the position of the asset by using Google Map in real time.

  • AI Tank [ LINK ]
  • March 2013 – June 2013
  • AI Tank is the project for artificial intelligence classroom. More than one tank exist in a scene and each tank is coded by different person. My tank has steering movements and alignment, uses A* path-finding algorithm, state machine and goal-oriented behaviour.

  • Network Setting Systems [ LINK ]
  • March 2013 – June 2013
  • Network Settings System (NSS) is a tool for configuring the network settings of a Linux system such as setting up/down interface configurations, host name configurations, DNS configurations and adding additional host name and IPs.

  • Mandelbrot Set Simulator [ LINK ]
  • It simulates the Mandelbrot Set [256 ITERATION]
  • Mandelbrot Set Simulator (MSS) is a brief exploration into the mind-boggling and beautiful world of mathematical complexity, by way of the most famous example of fractal geometry, called the Mandelbrot set. Because of the adjustable color graphics and user-defined coordinate system features, it is actually quite easy to explore this amazing object.

  • Earthquake Analysis [ LINK ]
  • January 2012 – March 2012
  • Earthquake Analysis System (EAS) uses near real-time earthquake list of United States Geological Survey (USGS), and displays them on Google Map. It notifies the user when new earthquakes occur. The user can select and show the earthquakes according to their date, magnitude or depth.

  • Knuckles 's Adventures [ LINK ]
  • March 2012 – June 2012
  • Knuckles' Advenures is a 2D platform game where the player controls the character who is Knuckles. And he wants to save the girl on top of the building. On the way, there are some obstacles and traps that must be avoided to reach her.

  • Polynomial Equations [ LINK ]
  • March 2012 – June 2012
  • Polynomial Equations Visualizer (PEV) is a graph drawer, witch displays the graph of a function F(x). The function can contain polynomial expressions. You can adjust the position, rotation and scale of the visualizer with the mouse and keyboard.

  • Izmir Mass Transit Guide [ LINK ]
  • October 2011 – December 2011
  • Izmir Mass Transit Guide (IMTG) finds the best possible routes for public transportation systems in Izmir Metropolitan Municipality between two distinct points according to distance and displays it on Google Map.

  • Road to Droko's Castle [ LINK ]
  • October 2011 – December 2011
  • Road to Droko's Castle is a 2D platform game where the player controls Henry, who must defeat monsters in order to rescue Princess Helen, who has been kidnapped by Droko, king of Demon World. Along the way the player can pick up bonuses that can help in this task.

  • Radio Station Project
  • An interactive and collective internet radio station project for Faculty of Communication
  • Developed by using JQuery, PHP, CSS, XHTML, MySQL and Last.fm API

  • BlackD Wordpress Theme
  • Wordpress Theme
  • Developed by using JQuery, CSS and XHTML

  • HAcop Fighter [ LINK ]
  • March 2010 – June 2010
  • Hacop Fighter is a 2D platform game where the player has the ability to freely move horizontally and vertically but can not increase the speed of the screen's auto-scrolling feature. The player must defeat the enemy ships and picks up bonuses during the game.

  • RISK [ LINK ]
  • March 2009 – June 2009
  • 2D terminal game project for the course: Introduction to Programming. Developed by using pure C programming language [not used any library]
LANGUAGES

  • Turkish
  • Description  - Native

  • English
  • Description  - Fluent

  • German
  • Description  - Basic
HONORS & AWARDS

  • Erasmus Mundus Granted Student Master Courses in VIsion & roBOTics
  • Education, Audiovisual and Culture Executive Agency
  • * Erasmus Mundus Granted Student, 2014 - 2016

  • TTNET IEEE BuildUp
  • TTNET
  • Buildup is a marathon that is about game design and development within 48 hours.
  • 3.group among 14, May 2014

  • High Honour Student
  • Izmir Ekonomi Üniversitesi
  • High Honor Student scholarships are awarded to students with an average of at least 3.50 or above, excluding English Preparatory program.
  • * High Honour Student, 2009 - 2013
ACTIVITIES

  • Oyun Mutfagi(Game Kitchen) – Izmir, TURKEY - (January 2010 – Present)
  • TTNET IEEE BuildUp – Izmir, TURKEY - (9-10-11 May )
  • Buildup is a marathon that is about game design and development within 48 hours.
  • Global Game Jam 2013 – Ege, TURKEY - (25-27 January)
  • Global Game Jam 2012 – Izmir, TURKEY - (27-29 January)
  • The Global Game Jam (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam for the International Game Developers Association to bring together the elements of creativity, collaboration and experimentation.
  • German-Speaking Club – Izmir, TURKEY - (January 2011 – January 2012)
INTERESTS

  • Astronomy, Astrophysics & Cosmology
  • Image Processing & Object Recognition, Computer Graphics & Vision
  • Biologically Inspired Robotics, Robotics & Swarm Intelligence, Collective Motion & Intelligence, Autonomous System
  • Computer Games, Go, Chess & Mancala